Game Design

Even if they are not strictly horror games, I prefer my games having a nightly aesthetic with a hint of horror and strong colors. The following games were made by just me as part of my classes. In these, I mainly focused on game design, aesthetics and sound design.

Lost in Space



A game created as part of the Programming for Games class I took. This is a light-based game with a cute and creepy aesthetic where the player must find their way through a dark void, while being chased by an evil entity. The particles and lighting play a big part in its appeal.

Hell City



The first game I created at UTD as part of the Animation and Game Fundamentals class. I changed the camera perspective, created simple models and played around with particle systems and lighting to make a game that looks very flashy with a horror-adjacent aesthetic, albeit a primitive one.